Register today to Learn about a $ 5.0 trillion global tech, media, wireless and telecom industry. Sponsor or Exhibit today to connect with decision makers, industry leading companies and professionals.

Don't miss the opportunity to build authentic connections with leaders and colleagues within the technology, media, and telecom community.

We're hitting the road with our Global Get Real Tour, bringing industry organizations, industry professionals, CEOs, CIOs, IT Execs, job seekers and hiring managers together through keynote speakers, after hours networking, interactive technology pavilions, functional career workshops, pre-scheduled interviews, and entertainment. This is all about one thing: building real, face-to-face relationships.

Speakers Include:

Presented in partnership with the Austin Technology Council

Learn about the industry from industry leaders.

See speakers summary for list of all speakers and bios

Co-Marketing Partners and Other Supporting Organizations include:

  • Austin Technology Council
  • Austin Chamber of Commerce
  • Austin Chronicle
  • Austin Human Resource Management Assoc.
  • Austin Wireless Alliance
  • Assoc. of IT Professionals
  • Door64
  • Women in Cable Telecommunications,
  • Digital Media Council/Skillpoint Alliance
  • Independent Game Developers Association
  • IEEE
  • Univ. of Texas Computing and Engineering
  • St. Edwards Professional Development
  • Austin Community College

Lean about the $ 5.0 Trillion Industry by connecting the dots across the RCR Ecosystem:

  • Chips – suppliers, manufacturers and suppliers of semiconductor chips, which power the infrastructure and devices.
  • Devices – computers, laptops, netbooks, smartphones, set-top boxes and related accessories used to connect to the network.
  • Carriers – Companies operating networks and providing services to businesses, government and consumers.
  • Infrastructure – The physical network required to transmit information from point A to point B.  This includes the physical wireline and wireless networks  and equipment as well as servers required for “Cloud” computing and storage.
  • Operating Support Systems (OSS) – The software and applications required to monitor and manage the infrastructure.
  • Customers – Volume enterprise customers by vertical market (government, energy, healthcare, and financial services) and the various consumer markets (Gen Y, Echo Boomers, Baby Boomers, Gamers, Soccer Moms etc..).
  • The Channel – On-line and physical distributors of devices, applications and content including on-line stores like iTunes and Amazon as well as traditional retail stores, direct sales and channel sales including value added resellers.
  • Enabler Apps – Software applications, which make the network and devices useful to customers.
  • Content – Games, music, video, voice, email, and the myriad of other content.
  • Facilitators – The intermediaries, consultants, regulators, analysts, capital providers, and vendors, and associations supporting, fueling and defining the industry.
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